Retail Technology Architecture (Self-Paced Study)

Retail Technology Architecture (Self-Paced Study)

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Course Summary

The retail industry is undergoing tremendous innovation and disruption, creating opportunities for new entrants to build powerful data driven business models, and established players to grow market share in highly competitive markets. This self-paced online explains retail architecture from a piece of wire to the Internet of Things and everything in between. It enables individuals to understand the key architecture components and how they fit together.


Key benefits of this course

  • It shows how all the puzzle pieces fit together to create a modern agile dynamic environment.
  • For retailers who are upgrading systems, it explains all the architectural pieces needed to create an agile dynamic flexible environment. Typically they only get one of the pieces and not a holistic view. It introduces them to the options available as one solution isn’t necessarily the best for all situations, for example when to use a monolithic model vs a service oriented architecture model vs a microservices model.
  • For anyone interested in retail technology, it provides an education.
  • For clients new to retail technology, it provides an overview of the components of retail technology to enable them to become quickly adapted to the retail world
  • For retailers who are merging companies, it provides a framework for migrating all the different systems into a homogeneous model so the people at the top can properly manage the company.
  • For vendors it provides a framework for upgrading/including their systems in the new microservices architectural model.



Course Contents



Lesson 01

Overview - (PART A)

In today’s retail world the foundation for everything is technology. Retailers can buy, sell or deliver anything without retail technology. This course takes you on a journey starting from the Retail Network and end up with modern Unified Commerce. Each lesson will add another component to the Retail Technology Architecture.

Lesson 02

Retail Network Fundamentals (PART A)

Starting with Retail Network Fundamentals the student will learn about the requirements that impact things like security, bandwidth, and latency. In addition, the student will learn about the various architectures used to transfer messages from point A to point B.

Lesson 03


With an understanding of the various methods and requirements of delivering messages, Canonical Messaging teaches about the content and format of those messages that can be understand by different systems without translation.

Lesson 04

Retail Architectures


Having the ability to build and deliver messages, Retail Architectures examines the path of software design from a traditional monolithic architecture to a service oriented architecture to a modern microservice architecture.

Lesson 05

Retail Data Models


Once the messages get to their endpoints, Master Data Management teaches about storing the data in a common format to be used across the entire enterprise. This enables everyone to make intelligent decisions on the same information.

Lesson 06

Service Coordination

A large number of services require some sort of coordination to accomplish a business need. Service Coordination teaches about discovering the location and capability of the various services then either coordinate or choreograph those services to accomplish a business need.

Lesson 07

Cloud Computing

Allowing associates all over the world to use these coordinated services requires access to those services from anywhere. Cloud Computing enables the student to understand how to locate, use and allocate these business process anywhere in the world so the associates can easily use them.

Lesson 08

Retail Business Process

Now the student can build business processes, Retail Business Process Modeling helps identify what business processes should be built. This is quite important because what business process is important to one business may not be important to a different business.

Lesson 09

Internet of Things (PARTS A & B)

To move into the modern retailer world, Internet of Things (IoT) brings devices into the retail ecosystem. For the first-time real-world events are accessible in the virtual world, for example the refrigerator reorders eggs when they run low. IoT brings a massive change to the retail landscape.

Lesson 10

Unified Commerce

In the final lesson all of this comes together to allow the customer to order in any way they wish under the concept of Unified Commerce.


Instructor: Richard Halter

1995 - created 1st integrated internet credit card authorization application

1999 - joined ARTS (Association for Retail Technology Standards)

1999 - present - involved in creating all ARTS standards; Retail technology reports, data model, XML schemas, UnifiedPOS Devices, RFP/ITT's, Business Process Model, best practices papers and a variety of architecture drawings. 2016 - taught ARTS standards in 5 continents to companies representing over 100,000 stores. Microsoft Certified Developer in MFC.

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